Video Game Corner
By Tom Ritchey
Editor
Half-Life 2
The sequel to the critically acclaimed Half-Life
was one of the most anticipated PC games of 2004.
Good things, they say, come to those who wait,
and Half-Life 2 is one excellent video
game.
The game’s protagonist, Gordon Freeman,
a physicist who saved the world in the prequel,
wakes up to see the face of the suited “G-Man.”
He tells the physicist he has some work to do.
Gordon then finds himself on a train to City 17,
a metropolis dominated by an oppressive alien
military force called the Combine. The new alien
overlords have virtually enslaved the populous
of Earth with the help of Gordon’s former
administrator from Black Mesa, the top-secret
research facility where he once worked.
Gordon quickly finds himself running from the
Combine forces, barely escaping with the help
of his newest comrade, Alyx Vance, the daughter
of another former Black Mesa scientist.
Clad in his upgraded Hazard Suit, the intrepid
physicist embarks on a non-stop battle to bring
down humanity’s oppressors and save the
world… again.
Half-Life 2 is one of the most graphically
beautiful games I’ve ever played. The environments
are realistic and nearly flawless. The characters
you meet in the game are the most visually detailed
characters to ever grace a computer screen.
The sound effects in the game are quite good
as well. From the weapons fire to the ambient
noise of wildlife, everything in the game sounds
realistic.
However, I was disappointed at the half-hearted
attempt to add music to the game. Once in awhile,
the player triggers a vaguely appropriate piece
of techno music that feels as though it was chosen
at random by the game designers.
Perhaps the greatest single feature of Half-Life
2 is the physics engine. Nearly everything
in the game has its own mass, weight, buoyancy,
and physical durability. Partway though the game,
Gordon obtains a weapon called the Gravity Gun
that allows the player to pick up and fling them
at your enemy. It was so much fun to see what
Gordon could pick up and how he could use it to
attack. Sending a saw blade at a group of zombies
can be an especially rewarding experience.
Along with the Gravity Gun, Gordon finds his
usual compliment of weapons with a few additions.
Rounding out the list is a toy called Bug Bait,
which allows the player to command a small army
of giant man-eating insects called Ant Lions.
After spending a good portion of the game trying
not to get killed by those nasty bugs, it’s
quite nice to sic them on your mutual enemies.
There are several vehicle sequences in the game,
as well, to break up the monotony of running and
gunning. Unlike other games of the genre where
you spend such scenes wishing you could just get
out and walk to the next area, Half-Life 2’s
vehicle sequences are genuinely fun.
Apart from the music, I only have two major complaints
about the game. First, the load times are extremely
long, especially on a computer that barely meets
the minimum requirements for the game. And secondly,
your allies can act dumb as dirt. About two-thirds
of the way though the game, Gordon is given control
of a squad of resistance members to help him through
several sequences of the game. It’s fortunate
that they’re so abundant through the sequences
because they have a nasty habit of getting themselves
killed. And sometimes the one-button command system
does not make it any easier to get your squad
to do as you say.
In spite of a few flaws, Half-Life 2
is one of the best video games I’ve ever
played. It is full of a variety of challenges
that flow together nicely and rarely get stale.
The story is engaging and makes you want to find
out what will happen next.
In my opinion, Half-Life 2 lives up
to the hype, deserving every bet of praise and
acclaim it has received from the press. |