September 26, 2005
News Register


Community links artistic, technical

By Glen Sovian
Staff Writer

North Lake Learning Community is a group of linked courses with common themes, content and material that are taught together with innovative assignments and activities. There are three Learning Communities offered for Fall 2005: Computer/Video Game Development, Speech/Cultural Communications and Psychology of Politics. This is the first of a three-part series that highlights the Learning Communities at North Lake College.

Conventional belief holds that one can be either artistic or technical but not both. Whether it is a myth or reality, it is still a matter of scientific discussion. However, with the launch of the new Computer/Video Game Development program, the convergence of art and technology at North Lake College is moving one step closer to reality.

This highly intensive Learning Community teaches the basics of computer and video game creation, design, computer programming and animation. Two North Lake instructors, Sharon Huston and Mark Horbovets of the Business and Information Technology department, combine their respective specialties to provide the teaching instructions.

“Good art and good programming stem from creativity combined with a relentless drive for excellence,” said Huston, Web design coordinator. “The main objective is to help students become better thinkers. We feel that video games can be used to teach not only technical skills but also important academic skills like research, writing and giving presentations.”

But the motivation does not just stop there. Great career opportunities are awaiting those skilled in this field, too.

The Entertainment Software Association reports that 75 percent of American households play computer and video games. Last year alone, Americans purchased an average of two games for every household. In less than two decades, the video game industry has grown from a mere cottage industry to a multiple billion dollar business. The sales figures for the games have more than doubled in the past decade.

“The video game market is growing by leaps and bounds, but there is still plenty of room for growth and expansion,” Huston said.

To prepare the students for the tasks, the program is carefully designed to integrate essential learning materials from different classes. Though challenging, this approach expects to give the students more well-rounded skills.

“Professional video game design studios generally have an art department, a programming department and a design department. We choose to teach three classes to give students basic experience in all three areas,” Huston said. “It’s important to know the basics in all areas so a game artist can communicate with a game programmer.”

The students shared the same opinion.

“I think it has a perfect blend of classes. I think the instructors have the courses selected very well,” said sophomore Ken Houston.

As much as the instructors try to mimic the real-world environment, attaining the required level of expertise may take years to develop. The good news is the instructors recognize the challenges that students may face and are willing to work with them.

“I feel the program is very intense but is designed so that even people who are not familiar with certain computer programs have time to learn them,” said Mary Ingles, another student in the program.

Houston, Ingles and the other students in the program may be eager to finish the program now, but by the end of the semester they may also unwittingly realize that being both artistic and technical is not such a hard thing to learn after all.

— Next month: Speech/Cultural Communications


DCCCD / North Lake College Visual & Performing Arts Teaching and Learning Center
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