The Elder Scrolls
IV: Oblivion
By Johnathan Dehn
Staff Writer
New blocking engine puts the RPG battle
in gamers’ hands
Using five-hundred words to describe the world
of Tamriel in Bethesda’s The Elder Scrolls
IV: Oblivion is a crime.
Oblivion is a role-playing game. It is a massive
game that demands patience and determination.
Even forty hours of playing time will not show
the gamer the majority of the Oblivion universe.
The Xbox 360 has been given a game that will
do for the system what HALO did for the original
Xbox.
The game opens up with your character in a prison
cell, deep in the underbelly of Cyrodil’s
Imperial City society.
It happens that the Emperor is on the run from
assassins, and needs to use your cell to find
an escape route. The Emperor, voiced by the classy
Patrick Stewart, frees you from prison and beckons
you to follow him and his personal guards to
safety.
Unfortunately, the classy voice-acting from Stewart
does not last long, as he is slain after he commands
that you find his illegitimate son and see to
it that he ascends the throne. Finally, you leave
the prison and advance to the breathtaking outside
world.
There is a reason why there are four Elder Scrolls.
In 2002, The Elder Scrolls III: Morrowind was
released. It achieved critical acclaim and caused
many gamers to forget about personal hygiene
for extended periods of time. It is a necessary
evil to compare a formidable predecessor to its
new and improved counterpart.
First off, the game-play of Oblivion is faster
and much more hands-on.
One-on-one battles are more intense, offering
more than a hack and slash affair.
A new blocking engine puts the battle in the
hands of the gamer, not in a system that calculates
chances.
In Morrowind, blocking was not controlled by
the player, but rather by the skill of the player’s
character. A shield would block an attack only
if the player’s skill level was high enough.
In Oblivion, a good, manual block can quickly
turn the tide of a crucial duel.
The physical environment of Oblivion is vastly
improved from Morrowind. Where Morrowind’s
landscape was rocks, volcanoes and waterways,
Oblivion’s ranges from a lush, vibrant
forest with unique plant life to serene, snow
covered mountain ranges.
In Tamriel, the forest is so vibrant that the
player can get lost in the game, and feel like
they are lost in a forest with a timber wolf
chasing after them.
Finally, the main gripe from gamers who played
Morrowind was the fact that if they were not
taking a boat to a city or other caravans, it
would take many game days to trek to a distant
city to fulfill a quest.
In Oblivion, the player has more options. They
can go into the map, put a cursor over a marker
and have the opportunity to fast travel there
without any problems. Players can own a horse,
making travel even faster.
Due to the Xbox 360’s power and a lot of
careful designing, Oblivion is what Bethesda
has always wanted to release.
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