Defcon: quirky, but
well worth the price
Missiles, radar sites, aircraft carriers,
submarines all part of this war game
By Jason Joyce
Contributing Writer
Back in the early 1980s, Matthew
Broderick played a teenage
computer hacker in Wargames. At
one point in the movie, Broderick's
character hacks into what he believes
to be a game company's server
and starts a game of “Global Thermonuclear
War.”
It turns out that
it's actually a military
computer and Broderick's responsible
for nearly starting WW
III, but that's not the point.
That one scene with Broderick
's character offhandedly targeting
missiles at American cities
has stuck in gamers' minds over
the years. After all, who wouldn't
like to (virtually) annihilate major
population centers with nuclear
missiles?
In short, Defcon is the Global
Thermonuclear War scene from
Wargames, down to the '80s era
graphics — only modified. Introversion
recognized that allowing
players to only launch missiles at
each other probably wouldn't make
for a great gaming experience. So
in addition to missile silos, they've
given players radar sites, aircraft
carriers, submarines and airbases
to deploy.
It's all about game play and Defcon has two huge advantages going
for it. It's easy to learn how to
play and insanely addictive when
you start nuking
friends. But
the biggest selling
point? A round of Defcon can
be fi nished up in around 10 minutes
for those who prefer a fast, frantic
game or played out over several
hours for those that prefer a slower,
more strategic game.
Of course, as a niche title, Defcon isn't going to appeal to everyone.
Those that demand lots of eye
candy in their games are likely to
be disappointed by the retro 1980's
graphics, as are gamers expecting
a mindless action game. But for
others who are willing to take a
chance on a quirky – and surprisingly
deep – game, Defcon's well
worth the price. |

Photo courtesy of Introversion Software
In short, Defcon is the Global Thermonuclear War scene from Wargames, down to the ?80s era graphics — only modifi ed.
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