The games they play
They watch the field. Cunningly,
they search for an
opening or for some way
to gain an advantage so
they can win. Other players clutter
the field, some allies, some opponents,
all looking for the same victory.
Suddenly, a target comes into
their sights, and like a well-trained
marksman, they fire.
Are they playing the latest war
game online? No, they’re legislators
across the country, hopping
on the bandwagon of denouncing
the evils of video games. They say
video games are corrosive to children
and must be heavily regulated.
Never mind that it would quash free
expression. They’re doing it “for the
children.”
In the blood sport of politics, it’s
common for a scapegoat to be chosen
or for a non-issue to be hammered
for votes. Video games are
the latest convenient target.
So why is there such uproar over
video games? Simple. They’re new,
they’re widespread, they’re filled
with things that some consider offensive,
and there is a belief that
they’re little more than playthings
for children.
The first arcade game was released
in 1971 and the first home
system went on the market a year
later. But Congress didn’t take any
notice until 1993 when games like
“Mortal Kombat” and “Night Trap”
would spark senators
Joseph Lieberman
and Herbert
Kohl to launch an
investigation that
ended with a call
for a rating system
to keep violent
games out of the
hands of potentially
impressionable
youth.
The industry, of course, complied
by creating the Entertainment
Software Rating Board
(ESRB.) The ESRB set forth a
method of self-regulation similar
to that of the movie industry.
The board rates games on a scale
from E for everyone upward to M
for mature audiences and A, for
adults only.
So why has the outcry, public
and political, returned in force today?
You could take the politicians
at their word and say they’re worried
about children. They’re worried
that society is training killing
machines with games like “Grand
Theft Auto” or any number of firstperson
shooter games.
By that logic, youth
crime rates ought to be skyrocketing.
There should
be an epidemic of violent
kids running around killing
people, stealing cars and
smashing crates in hopes of
finding hidden weapons or
ammo to fuel their murderous
rampage. Society itself
should be collapsing around
us as hordes of psychopathic children
roam the streets, destroying
property and innocent lives as they
shoot at eachother.
That’s not happening.
In fact, since the mid-1990s —
the era in which the first games to
depict realistic violence were released
— reports of violent crime
committed by minors has decreased.
A report from the U.S. Department
of Justice said, “Recently, the
offending rates for 14 to 17 yearolds
reached the lowest levels ever
recorded.”
In other words, the children of
the generation that has lived its
whole life surrounded by video
games are some of the least violent
children ever documented.
But if there is no epidemic of
youth violence generated by video
games, why are politicians like
Senator Hillary Clinton crusading
against video games?
It’s a sure means to get some
votes from a public that hears of ultra-
violent games and become concerned
that they must be turning
our kids into killers or at least causing
some sort of harm.
Politicians are being politicians.
Some have seen an opportunity, a
weakness that can be exploited for
gain, and taken it.
Here is the real question. Why
should we care? What’s the harm of
legislators regulating video games?
The harm is that the government
is squelching freedom of
speech, something expressly forbidden
in the First Amendment of
the U.S. Constitution. They’re taking
a form of speech, a form of free
expression and putting restrictions
on it that will only serve to create a
chilling effect on the entire industry.
There are some laws, for example,
that have been enacted or
proposed in some states that would
force stores to place mature-rated
video games in places that children
can’t see. That will limit the industry
making games that are intended
for adult audiences because they
wouldn’t be able to openly advertise
them.
The fact of the matter is that
children shouldn’t be playing
games like “Grand Theft Auto:
San Andres,” one of the more recent
of the universally denounced
games that have violent content.
They aren’t meant to be played by
children. And it should be up to the
adults — their parents, grandparents,
uncles and aunts — who give
their children the money to buy a
game to stop the kids before they
buy.
But who wants to take that kind
of personal responsibility when
they can let their government take
care of deciding what’s offensive or
not?
— Tom Ritchey is the production editor
of the News-Register and a University
of North Texas journalism student. |